Monday, April 6, 2015

Final Fantasy Type-0 review

I am a huge lover of the Final Fantasy series of games, and Type 0 is much different than what I am used to.  This game came out in 2011 in Japan and was recently adapted for sale in the United States.  Even on the easiest game setting, it is much more difficult than any other Final Fantasy game I have played.  I am up for a challenge, but there are some things about this game that make it more frustrating than it is worth:



The fighting style is not a variation of turn-based play like I am used to with Final Fantasy, and the camera angles don't allow you to see each enemy that you are fighting.  You can "lock" on to an enemy so they are what you see, but it doesn't automatically lock on to a new enemy once you defeat one.  This isn't a problem that I have with other quality video games.

The story line is somewhat decent, but not what I have come to expect with Final Fantasy games, and some of the dialogue is just weird.  It seems as if some of the translation from Japanese to English is off a bit in some cases.

I am going to rate this one 3 out of 10.  I would like to rate it higher out of my love of the Final Fantasy franchise, but I can't.

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